Design Patterns: The Secret to Building Robust, Scalable Software Systems
Typical solutions to commonly occurring problems in software designs
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As a senior software engineer with experience in building highly scalable software systems, design patterns play a crucial role in my day-to-day work. These are the reusable solutions to commonly occurring problems in software design. They provide us with a proven way to solve problems, which reduces the likelihood of making mistakes and allows us to build high-quality software systems.
Here are some design patterns that I believe are essential for any software engineer to understand:
Creational Patterns: These patterns are used to create objects in a system, to minimize the complexity of the code used to create them. Examples include Singleton, Factory Method, Abstract Factory, Builder, and Prototype.
Structural Patterns: These patterns deal with the composition of classes and objects to form larger structures. Examples include Adapter, Bridge, Composite, Decorator, Facade, Flyweight, and Proxy.
Behavioral Patterns: These patterns are concerned with communication between objects and classes and the assignment of responsibilities between them. Examples include Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, and Visitor.
Architectural Patterns: These patterns deal with larger-scale structures and how they are organized to achieve specific goals. Examples include Model-View-Controller (MVC), Model-View-Presenter (MVP), Model-View-ViewModel (MVVM), and Service-Oriented Architecture (SOA).
Understanding these design patterns can help a software engineer to build systems that are more scalable, maintainable, and robust. It can also make it easier to communicate with other engineers and reuse code, which saves time and resources in the long run.